UX/UI, Branding

Viar360

A user friendly way to create immersive VR 360 experiences from 360 videos and photos while adding hotspots and other informative clickable and embeddable elements

Summary

Capture your skiing trip or a parachuting adventure with point and click interactive elements. Easily set up scenes and add type, photos, videos, links, and feedback loops inside a scene and join them later. Online 360 video editor where you can create experiences for VR from 360 media files. Combine videos and photos to create 360 experiences. Capture your skiing trip or a parachuting adventure with point and click interactive elements. Easily set up scenes and add type, photos, videos, links, and feedback loops inside a scene and join them later. While working with viar.com I've had the pleasure to create a redesign concept for their online 360 media editing software and create a better and more efficient experience for editors. The UI was designed to be modular and the viewer could change his viewport while inside while only focusing on what was needed. Clicking on elements would bring up the inspector panel and other functionalities.

Challenges

While redesigning the experience there was a lot of effort that was put into thinking about how the product could have a more streamlined experience while creating a more familiar editing environment for the user. How to create an advanced product with a robust feature set but allowing the user to minimize the panels required to operate the features. The challenge was including different flows that were cumbersome in the last design like switching between scenes. The editing of single media files was also done in a different feature set and outside of the editor before. The challenge was combining different product feature sets from different sides of the product and then combining the experience into a cohesive editor.

Goals

The goal was always to help the user find the most important stuff. so both the inspector and the layer panels are hidden in the beginning and only shown when the user selects an item on the layer list. The panels should therefore first be useful instead of being intrusive. The whole new UI should follow that concept while allowing the user to easily scroll between scenes instead of always loading a scene to edit it. Design a combined cohesive experience from different editors that exist and combine features while retaining minimalist panels and not a lot of intrusive panels and tool icons.

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